These size, stat, and aggression changes, combined with the fleeing and behavior code, all contribute to create a tremendous sense of life in the creatures of Tamriel.Īdditionally, the advanced fleeing code applies not just to player character interactions, but works among other creatures and NPCs as well. For instance, speed is important - now you will see herds of deer running away at different speeds, or hordes of goblins charging towards you and fighting with you at different speeds. Stats like agility, speed, and aggression are randomized based on and applied against the core stats. More than this, stat adjustments are broken into two sections - health, magic, strength, fatigue and confidence are affected by the same value that determines size - so smaller creatures are generally weaker too, and in turn, less confident. No more clones of creatures or NPCs where each one is identical with MMM every encounter is different because every creature - even within the same race - is a unique individual. Each creature and NPC, both original and new, spawns with (in defined ranges) a randomized size randomized adjustments to stats (such as strength, agility, health, fatigue, magic, willpower, and intelligence) all particular to their class as well as range-randomized confidence aggression and even combat fighting styles. "No two creatures will ever be the same." - Generic cool quote Hunting and Crafting Guide (Includes Gems & Gemdust Documentation)
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